Berserk. Whenever the teddy bear starts its turn with 2 hit points or fewer, roll a d6. On a 6, the little monster goes berserk. On each of its turns while berserk, the teddy bear attacks the nearest creature it can see. If no creature is near enough to move to and attack, the bear attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The bear's creator, if within 60 feet of the berserk teddy, can try to calm it by speaking firmly and persuasively. The little monster must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the bear might go berserk again.
Aversion of Fire. The bear fears becoming fried chicken, and if it takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Poisonous Attack: The bear is made of rotten chicken meat. Ew, gross! Every successful hit forces a targeted foe to make a DC12 Con saving through or be poisoned. Failure by more than 5 points makes the condition last all day, with the target incapacitated and vomiting 10 minutes after being poisoned.
Multiattack. The chicken teddy makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
A chicken teddy bear is a grisly assortment of chicken parts stitched and bolted together into a vile halfpint of formidable strength. It exudes a rotten stench as if meat was left out too long. A black chicken beak decorated the end of each arm.
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