Medium Beast, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 10 (1d20 + 10)
Speed 10 ft.
STR
5 (-3)
DEX
5 (-3)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Vulnerabilities Cold
Damage Resistances Fire
Condition Immunities Deafened, Exhaustion
Senses Truesight, Passive Perception 1
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Vampyric Bite: Each time fire damage is dealt, heal vampyro bat for fire damage dealt. 

Horde Loyalty: Each time a vampyro bat takes damage, split damage between all bats and variants within 5 feet, keeping remainders to self. 

Eternal Flame: Fire damage is halved for vampyro bats and cold damage is doubled. Immunity to deafness and exhaustion are also granted.

Actions

Burning Bite: Targets one target of known location within 5 feet. Deals 1d10 fire damage to target. Each round afterward for 5 rounds, or until this vampyro bat dies, whichever happens first, deal 1d4 fire damage.

Fire Fang: Targets one target of known location within 2 feet. Deal 2d10 fire or acid damage, whichever would deal more damage, to target. If both would deal same amount of damage, do fire damage.

Description

A vampyro bat is an elemental beast that is the result of a fluxuation of elemental energy in a bat. They have aggressive instincts that are a result of their elemental energy.

Monster Tags: Elemental

Habitat: DesertUnderdark

NecroticWizard57

Comments

Posts Quoted:
Reply
Clear All Quotes