Innate Spellcasting. The blightmare's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:
At will: Infestation
3/day: Sapping Sting
1/day: Stinking Cloud
Aura of Decay. Every creature that starts its turn within 20 ft. of the blightmare takes 2 points of necrotic damage. (every round)
Luminous Mould. Covered in large patches of luminous mould, the blightmare spreads dim, greenish light in a 10 ft. radius.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) bludgeoning damage.
Kick. When a creature moves behind the blightmare, it can take its reaction to kick at it, making an attack roll: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) bludgeoning damage. The target is pushed 15 ft. away and lands prone.
Description
"Also known as field demon, the blightmare once was a noble mare or steed that was posessed by an evil spirit from the lower planes, conjured by a vengeful hag or other creatures of evil intent. Its aura of decay lets crops rot on the field and spreads disease among cattle and humanoids.
A blightmare's appearence is that of an almost starved grey horse with glowing eyes and the maw of a wolf, covered in patches of luminous mold. By day it hides from the sun seeking shelter in murky waters, by night it prowls through fields and orchards, attacking lone wanderers that brave the darkness.
The best way to best this evil is the forceful use of silvered weapons - or catching the blightmare in a circle of salt and powdered silver until dawn."
- Ren'zhar Schott, Demon Hunter
Comments