Special Trait Name- Weightless: It gives +3 dexterity
Spellcasting- It gives +1 wisdom, and +2 intelligence it raises + 1 every level up
Action Name- run, hide, attack, kill, allign
Action Melee Attack- Sword Dance: it does 4 d6 atk dmg [Physical] +1 d4 atk [Physical] if two of the first four rolls are identical
Action Ranged Attack- Blow Dart: 2 d4 atk dmg [Physical] +1 d6 atk dmg [Poison] 5+ needed to succeed Bow [Fire, Ice, Lightning]: 1 d6 atk dmg [Physical] / 1 d6 atk dmg [Physical] +2 d4 [Fire Damage] / 1 d6 atk dmg [Physical] +(Freeze) 5+ needed to freeze / 1 d6 atk dmg [Physical] +(Electrocute) 3+ needed to succeed
Bonus Action- Charm: It kills all charmed victims
Reaction Name- [dmg]block/dodge/counter attack
Description
A more hostile variant of the more docile tooth fairy
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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