Gargantuan Monstrosity, Neutral Evil
Armor Class 20
Hit Points 630 (30d20)
Speed 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws CON +13, WIS +13
Damage Vulnerabilities Fire, Necrotic
Damage Resistances Piercing, Slashing
Damage Immunities Acid, Bludgeoning
Senses Blindsight, Tremorsense, Passive Perception 16
Languages Abyssal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/day): If Uro should fail a saving throw, it may choose to pass instead.

Siege Monster: Uro deals double damage to walls and structures.

Spellcasting. Uro is a 20th level spellcaster. Its spellcasting ability is WIS (spell save DC 18, +10 to hit with spell attacks). Uro has following spells prepared:
5th Level (5 slots): Maelstrom, Wrath of Nature

Actions

Multi Attack: Uro may make 3 attacks per turn. 1 with a spell and 2 with its vines.

Vines: Melee Weapon Attack: +8 to hit, reach 20 ft., 1 target. Hit:  3d6 + 8 bludgeoning damage. 

Vine Burst: Ranged Weapon Attack: 30 ft cone. Hit: 3d6+8 bludgeoning damage. All targets in range must succeed a DC18 DEX save or become restrained.

Legendary Actions

Uro may make 3 legendary actions but only 1 per turn. It regains 1 action at the end of each turn.

Spore Cloud (Costs 2 Actions): Uro may release a cloud of toxic spores in a 50 ft cone. All creatures hit by the spores must make a DC 18 CON save or become paralysed. Affected creatures may attempt to remove the condition at the end of their turn.

Vine Frenzy (Costs 1 Action): Uro summons massive vines to shoot from the ground. Each creature fighting Uro must succeed a DC 18 DEX save or take 3d6 bludgeoning damage from the onslaught of vines. On a successful save, they take half damage.

Mythic Actions

Primal Surge:  Upon its death, Uro will spawn 2 Treants.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DancePartyShep

Comments

Posts Quoted:
Reply
Clear All Quotes