Legendary Resistance (3/day): If Uro should fail a saving throw, it may choose to pass instead.
Siege Monster: Uro deals double damage to walls and structures.
Spellcasting. Uro is a 20th level spellcaster. Its spellcasting ability is WIS (spell save DC 18, +10 to hit with spell attacks). Uro has following spells prepared:
5th Level (5 slots): Maelstrom, Wrath of Nature
Multi Attack: Uro may make 3 attacks per turn. 1 with a spell and 2 with its vines.
Vines: Melee Weapon Attack: +8 to hit, reach 20 ft., 1 target. Hit: 3d6 + 8 bludgeoning damage.
Vine Burst: Ranged Weapon Attack: 30 ft cone. Hit: 3d6+8 bludgeoning damage. All targets in range must succeed a DC18 DEX save or become restrained.
Uro may make 3 legendary actions but only 1 per turn. It regains 1 action at the end of each turn.
Spore Cloud (Costs 2 Actions): Uro may release a cloud of toxic spores in a 50 ft cone. All creatures hit by the spores must make a DC 18 CON save or become paralysed. Affected creatures may attempt to remove the condition at the end of their turn.
Vine Frenzy (Costs 1 Action): Uro summons massive vines to shoot from the ground. Each creature fighting Uro must succeed a DC 18 DEX save or take 3d6 bludgeoning damage from the onslaught of vines. On a successful save, they take half damage.
Primal Surge: Upon its death, Uro will spawn 2 Treants.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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