Medium swarm of Medium humanoids, Lawful Evil
Armor Class 10 Leather Armour
Hit Points 9 (2d8)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +4, DEX +3
Skills Medicine +4, Religion +2
Damage Resistances Bludgeoning
Senses Passive Perception 12
Languages Common Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

BLADE MASTERY You master any BLADE. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants a +1 bonus to your AC until the start of your next turn or until you're not holding the weapon. When you make an opportunity attack with the weapon, you have advantage on the attack roll.

Actions

Blade Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) Slashing damage. 

KITCHEN KNIFE Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.

UNARMED STRIKE a punch, kick, head--butt, or similar forceful blow, an unarmed strike deals bludgeoning damage equal to 1 + .

Bonus Actions

HIDDEN HEALING They carry medical supplies with them and are if they can take cover, are able to bandage themselves up twice a fight for 1d4+2 healing.

Description

They appear to be normal, if not dishevelled and dirty. Normal except for the mask on their faces which has an unnerving, unchanging grin.

They do not tend to talk but, instead use body language to communicate. Using large and theatrical movements.

 

Monster Tags: NPC

Habitat: Urban

TheMotherOfMonsters

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