BLADE MASTERY You master any BLADE. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants a +1 bonus to your AC until the start of your next turn or until you're not holding the weapon. When you make an opportunity attack with the weapon, you have advantage on the attack roll.
Blade Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) Slashing damage.
KITCHEN KNIFE Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.
UNARMED STRIKE a punch, kick, head--butt, or similar forceful blow, an unarmed strike deals bludgeoning damage equal to 1 + .
HIDDEN HEALING They carry medical supplies with them and are if they can take cover, are able to bandage themselves up twice a fight for 1d4+2 healing.
Description
They appear to be normal, if not dishevelled and dirty. Normal except for the mask on their faces which has an unnerving, unchanging grin.
They do not tend to talk but, instead use body language to communicate. Using large and theatrical movements.
Comments