Unending Rage: While you are conscious you receive half damage from Bludgeoning, Piercing, and Slashing damage from all sources. Additionally you make all Strength ability checks and saving throws with advantage.
Reckless: When making the first attack on your turn you may choose to attack recklessly, giving you advantage on all attacks until the end of your current turn. In return all attacks made against you are made at advantage until the start of your next turn.
Expert Grappler: Any creature you grapple becomes restrained and you may attempt to grapple creatures of any size, additionally you may swing a two handed weapon with one hand while grappling.
Multiattack. Makes two attacks with its greataxe or its hand axes.
Skullsplitter Greataxe. Melee Weapon Attack: +9 to hit; 5ft. reach.1d12+6 slashing damage. Any creature left standing with 10 or less hit points is executed.
Handaxe. Ranged Weapon Attack: +8 to hit; range: 30/120. 1d6+5 slashing damage.
Bonus Actions:
Herald of Victory: Once per long rest you may sound the Horn of Bestowal, granting all friendly creatures that can hear you 10 temporary hitpoints. You then designate one affected creature (this creature may be you) to be granted one extra turn that it takes immediately after your turn ends.
Aggressive Defender: When an enemy within 40 feet of you that you can see makes an attack roll against an ally, you may use your reaction to dash to them and attempt to grapple them, if you are successful they must roll their attack again and take the worse result.