Medium Fey, Chaotic Evil
Armor Class 16 Natural
Hit Points 185 (10d10)
Speed 40 ft., Fly 60 ft.
STR
17 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +9, CON +7
Skills Stealth +7
Damage Vulnerabilities Acid, Fire, Radiant
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft, Passive Perception 20
Languages Common Speaks telepathically
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wendigo has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the mimicry can tell it is an imitation with a successful DC 14 Wisdom (Insight) check.

Masks of the Wild. At the end of the wendigo's turn it becomes lightly obscured from any creature 25 ft. away or further until the beginning of wendigo's next turn. It can also attempt to hide when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Aura of hungerAny creature within 1 mile of the Wendigo feels a gnawing hunger that you can never get rid of no matter how much you eat. This effect does not work on creatures that do not need to eat.

Aura of Starvation: A creature that starts its turn within 30 feet of the wendigo must succeed on a DC 15 constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wendigo’s Aura of Starvation for the next 24 hours. Creatures that do not need to eat are immune to this effect.

Fear of the Light: Whenever a creature shines bright light around the creature, it will reel back and scream. For as long as the Wendigo is in the light, it has disadvantage on all attacks and saving throws.

Actions

Multiattack. The wendigo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) [piercing] damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or the Windigo consumes a chunk of their flesh and regains HP = 1/2 damage dealt.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 3) [slashing] damage. On a hit, target must succeed on a DC 12 Constitution saving throw or take an additional 6 (2d6) necrotic damage.

Description

400 years ago the first settlers of Dougan's Hole, then just a small fishing camp, settled in for their first winter.  Unprepared for the harsh winter of Icewind Dale, the settlers were trapped and snowed in for months.  Starvation overtook the camp and, in the depths of winter, with no escape, the residents turned to cannibalism.  They survived the winter and all swore to never speak of their transgression.  But one settler a man named Thruun, had developed a taste for flesh.  The act of cannibalism had driven him mad, and in secret he continued the practice, consuming first his wife, and then his twin boys.  

Thruun's crime was discovered by the townsfolk and he was slain, his body buried on a small hill to the south west of town.  But his spirit had been twisted by the madness and the hunger and refused to rest.  Residents started to disappear, their corpses found partially eaten on the frozen tundra surrounding the fledgling town.  Tales spread of a skeletal beast with antlers spotted dragging residents away at blinding speed.  The townsfolk had become prey for a monster.

Wizards were sent for in Luskan to the south.  When they arrived 2 months later, they found the town decimated.  6 survivors remained, their faces gaunt from hunger, their eyes sunken and haunted.  They confessed their sin and and told of the cannibalism.  Told of Thruun, the man they put down, and where they had buried him.  The wizards, using powerful magic, bound the evil spirit to the man's burial site and locked it away.  But this came at a cost for the townsfolk.  To keep the spirit locked away, its hunger had to be fed.  Any time twins were born in the town of Dougan's Hole, their blood must be shed and bodies placed at the spirit's tomb.  This practice has continued for 400 years and about once every generation, twins are born in Dougan's Hole.  They are sacrificed on their 9th birthday.  Each of the 20 stones of Thruun represent the grave of a set of twins sacrificed to the evil spirit.

Monster Tags: fey

Inkinthedarkness

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