Medium Beast (Halfling), Chaotic Neutral
Armor Class 10 gold
Hit Points 10 (8d4 + 4)
Speed
STR
30 (+10)
DEX
10 (+0)
CON
3 (-4)
INT
13 (+1)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws DEX +4
Damage Resistances Acid
Condition Immunities Charmed
Senses Passive Perception 7
Languages halfling
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. cabbits are causious but depending on what type of speices they are such as tom cabbits they are dangerous

Spellcasting. The [cabbit] is a beast that starts at level two. Its spellcasting ability is [at least ten] (the spell save is a d8 and a d20 is with spell attacks The cabbits have the following ve si us spells prepared:
Cantrips (at will): [a tunnel out of nowhere], [the shake of a tail] 
1st level (# slots): [the thumps of a thousand], [choose wisely] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: d20 to hit,  d20 reach # ft., # target. d20 to Hit:  a number higher then eleven can destroy it 

Action Ranged Attack. RangedWeapon Attack:  d20 to hit,  d4 to range #/# ft., # d1 target.  d20 Hit:  a number higher then five can not kill it

Bonus Actions

they love there favourite fprey called carrot fish there like a weird mix of carrots and fish they are a orangey red tin colour

Reactions

Reaction Name. when scared cabbits will use there paws to scurry away they have a defense mechanism  if attacked they will make a strange noise that will pierce your ear with pain

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a body of a rabbit the tail of a cat the ears of a cat and the language of the half lings cabbits are regularly orange

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Professor_seeker

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