Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6); damage from the attack.
detonate. The Bugbear Berserker can take an action to detonate multiple explosives attached to itself. This action destroys the bugbear and deals 18(3d8+3) damage to all creatures within a 10 ft. radius.
Maul. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 16(3d6+2) bludgeoning damage.
net. Ranged Weapon Attack: +5 to hit, reach 5ft., one target. hit: 0 damage. thrown, A large or smaller creature hit by a net is restrained until freed. dealing 5 slashing damage to the net destroys it.
Shield Bash. melee weapon attack: +4 to hit, reach 5 ft., one target. hit: 10(2d6+2) bludgeoning damage.
Early Detonation. when hit by fire damage, roll a D100. If it lands on a 75 or higher, the bugbear will detonate in 1d6 turns.
Description
Bugbears Berserkers are hairy goblinoids born for battle and mayhem. They have been trained to run into battle and fight until the last stand, in which they will blow themselves up in hopes of taking out a few enemies when they go.
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