Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 20 (chain mail, shields)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Duel Shields. The Bugbear caries two shields, each of which is counted for in the creatures AC. The creature provides three quarters cover for creatures

Actions

Multiattack. The bugbear makes two Shield Bash attacks


Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (3d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Shield Charge. The Bugbear moves up to 30 feet in a straight line and can move through the space of any creature medium or smaller. The first time it enters a creature’s space, during this move, it makes a shield bash attack against that creature. If the attack hits, the target must also succeed on a DC 14 Strength saving throw or be pushed ahead of the bugbear for the rest of this move.

Reactions

Protection. The Bugbear Juggernaut can impose disadvantage on any melee attack that targets an adjacent creature within 5 feet of itself. Both the attacker and target of the attack must be within 5 feet of the Bugbear Juggernaut, the Juggernaut must not be incapacitated and must be able to see the attacker. This reaction must be used after the attack is declared but before the attack is rolled. 

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Juggernauts believe that the best offense is an impenetrable defense. In a goblinoid legion, Juggernauts are best used both to protect the artillery as well as punch holes in the enemy defense for the infantry to advance into. 

I love goblins and especially bugbears. This is a homebrew I'm planning to use in my homebrew Red Hand of Doom. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

ZombiHeart

Comments

Posts Quoted:
Reply
Clear All Quotes