Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Redirect Attack. When a creature the Bugbear can see targets it with an attack, the Bugbear chooses another goblinoid within 5 feet of it. The Bugbear and goblinoid swap places, and the chosen goblinoid becomes the target instead.
Description
Bugbear Tyrants are the field commanders of goblinoid legions. They are the very epitome of the ideals their god Maglybiyet preaches; survival of the cruelest. They do best when flanked by other goblins as they charge head first into battle. While they have no qualms with facing enemy attack's head on, they would prefer the cannon fodder take the brunt of the enemy attack., leaving them to engage their opponents at full strength. While selfish by nature, they also do well to instill fear not only in their enemies, but their allies as well. The fear goblins have of Bugbear Tyrants is second only to the fear they have for Maglubiyet himself.
I love Goblinoids and especially Bugbears. This is a homebrew I am planning to use in my 5e Red Hand of Doom.
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