Large Elemental, Unaligned
Armor Class 14 Natural Armor
Hit Points 8 (1d10 + 3)
Speed 20 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +4
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Darkvision The cliff beetle can see 50 ft in the dark., Passive Perception 10
Languages NaN
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Healing Flames. For every turn the cliff beetle spends in fire or takes fire damage it regains 1 hitpoint.

 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3(1d6) bludgeoning damage. 

Burn. When A player ends his turn touching the cliff beetle while it's on fire must make a DC 13 DEX saving throw or take 4 (2d4) fire damage, if they fail the save they take half of the damage.

Description

The Cliff Beetle is a medium sized beetle that originally was born from the plane of fire but wandered into the material plane into the mountains and deserts. The cliff beetle though grows larger as it grows up though as it continuously puts rocks under its shell making it's shell grow taller and taller until it resembles a tall pillar. Each part of the shell is covered in a oil made by the creature that sets it on fire when ever the creature feels like it.

Habitat: DesertMountainUnderdark

MalcerDMed

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