Large Construct, Neutral
Armor Class 15 natural
Hit Points 95 (112d10 + 25)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chocolate Form. Chocolate Bunny is immune to any spell or effect that would alter its form. 

Magical Chocolate. Chocolate Bunny's attacks are magical 

Fire weakness. If Chocolate Bunny is subjected to fire damage its for partially melts, halving its movement speed until the end of its next turn. 

Actions

Multiattack. Chocolate Bunny makes two slam attacks. 

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 5) bludgeoning damage. 

Hot Fudge. Chocolate Bunny exhales a 30 ft cone of hot, melted fudge from its mouth. Each creature in the Fudge's path must make a DC 18 Dexterity saving throw or become covered in hot fudge and take 18 (6d6) fire damage. On a success, a creature takes half as much damage but is still covered in fudge. 

If a creature ends its turn with the fudge on it, the chocolate hardens. A creature must use their action to clear the fudge off. Creature that has hardened fudge on it becomes blinded and movement is halved. If the creature has been hit by this twice without wiping the fudge off, the creature is considered incapacitated, blinded, deaf, and stunned. 

Once the fudge has hardened, another creature can attack and destroy the coating. AC 14, 15 hit points, and immunity to poison and psychic damage. Once the chocolate is reduced to 0 hit points, the creature is freed and this effect ends for the creatures. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

gallegosl516

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