Medium Undead, Any Evil Alignment
Armor Class 10 chain mail, plate, lether
Hit Points 15 (1d20)
Speed 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Skills Intimidation +0
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 20
Languages All only if known in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

pack attack   they surround you they do double damage.

Actions

 

 bite  5/20, 5ft.,  (2 d6)  p.s. it's vampric / life steal  

if kill turns into a zombie fr colney

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

thedragongamer

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