Medium Undead, Chaotic Evil
Armor Class 15
Hit Points 90 (10d10 + 20)
Speed 20 ft., Fly 40 ft.
STR
12 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws WIS +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Deep Speech, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The Chaos Reaper can move through other creatures and objects as if they were difficult terrain. It takes 15 (2d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The Chaos Reaper is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +3 to hit with spell attacks). The Chaos Reaper can innately cast the following spells, requiring no material components:
Cantrips (at will): Eldritch Blast, Mind Sliver, Sword Burst

4th level (4 slots): Blight, Crown of Madness, Blight, Enthrall, Hallucinatory Terrain, Hold Person, Thunder Step

Actions

Attack. The Chaos Reaper either casts a spell or attacks with his scythe.

Scythe Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 1-3 target. Hit: 16 (1d12 + 7) Slashing damage.

Necrotic Arc. Ranged Weapon Attack: +9 to hit, range 60/120 ft., 1-3 target. Hit: 23 (3d12 + 7) Necrotic damage.

Reactions

Intangible. The Chaos Reaper can choose to avoid a single attack per round by going intangible.

Legendary Actions

Chaos Reaper has 3 Legendary Actions per turn.

Spellcasting (Costs 2 Actions). The Chaos Reaper casts a single spell from its list of prepared spells.

Necrotic Arc (Costs 3 Actions). The Chaos Reaper unleashes its long-range scythe attack.

 

FredKorts

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