Incorporeal Movement. The Chaos Reaper can move through other creatures and objects as if they were difficult terrain. It takes 15 (2d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The Chaos Reaper is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +3 to hit with spell attacks). The Chaos Reaper can innately cast the following spells, requiring no material components:
Cantrips (at will): Eldritch Blast, Mind Sliver, Sword Burst
4th level (4 slots): Blight, Crown of Madness, Blight, Enthrall, Hallucinatory Terrain, Hold Person, Thunder Step
Attack. The Chaos Reaper either casts a spell or attacks with his scythe.
Scythe Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 1-3 target. Hit: 16 (1d12 + 7) Slashing damage.
Necrotic Arc. Ranged Weapon Attack: +9 to hit, range 60/120 ft., 1-3 target. Hit: 23 (3d12 + 7) Necrotic damage.
Intangible. The Chaos Reaper can choose to avoid a single attack per round by going intangible.
Chaos Reaper has 3 Legendary Actions per turn.
Spellcasting (Costs 2 Actions). The Chaos Reaper casts a single spell from its list of prepared spells.
Necrotic Arc (Costs 3 Actions). The Chaos Reaper unleashes its long-range scythe attack.
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