Medium Humanoid (Dragonborn), Lawful Neutral
Armor Class 18 (plate)
Hit Points 75 (10d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CON +5, CHA +6
Damage Resistances Cold
Senses Darkvision 60ft., Passive Perception 10
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. Crannock makes two attacks with his handaxes 

Handaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  9 (1d8 + 4) slashing damage. 

Infernal Conduit (1/Day). Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 22 (4d10) necrotic damage, and Crannock regains hit points equal to the damage taken.

Bonus Actions

Baleful Interdict (3/Short or Long Rest). As a bonus action, Crannock places seals on a creature within 30 feet of him that he can see. He has three of these seals which recharge on a Short or Long Rest. When Crannock or one of his allies hits a target with at least one seal with a melee attack, he can consume the seals to deal an extra 7 (2d6) necrotic damage per seal consumed.

By the Throat. As a bonus action, Crannock uses Baleful Interdict to place a seal on a Large or smaller creature. The target must succeed on a DC 15 Wisdom saving throw or be grappled (escape DC 15). While grappled, the target is restrained.

Infernal Recharge (1/day). As a bonus action, Crannock can regain 1d3 seals if he has expended all his seals.  

Reactions

Telekinetic Seal. When a creature moves within 5 feet of Crannock, he can use Baleful Interdict to place a seal on it. The target must succeed on a DC 15 Wisdom saving throw or be pushed 30 feet away from Crannock and knocked prone.

Description

Crannock is the Illrigger leader of the Knights of the black sword saved from certain death by Levistus 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2021 10:27:31 PM
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Coming Soon
Vaaste

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