Dive Attack. If the flying is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 2 (1d4) damage to the target.
Blind Senses. The batling harvester can't use it's blindsight while deafened.
Blood Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the batling harvester attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 2) hit points due to blood loss.
The batling harvester can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the batling.
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