Huge Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 90 ft., Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The Jabberwock makes three attacks: two with its claws that catch and one with its jaws that bite.

Burble. Each creature within 30 feet of the Jabberwock that can hear it must make a DC 10 Wisdom saving throw. On a failed save, a target takes 9 (2d8) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and undead are immune to this effect.

Claws that Catch. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage, and the target is grappled (escape DC 18) if it is a Huge or smaller creature. The Jabberwock has two claws that catch and can grapple up to two creatures at once.

Eyes of Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 21 (6d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Jaws that Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Description

Beware the Jabberwock, my son!

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2018 2:55:32 AM
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Gnomarchy

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