Armor Class
14
(natural armor)
Hit Points
3
(1d6)
Speed
25 ft., Climb 20 ft.
STR
4
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +3, Stealth +4
Damage Immunities
Lightning, Poison
Senses
Darkvision 60, Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Unusual Nature. Belkin doesn’t require air, food, drink, or sleep.
Keen Hearing and Sight. Belkin has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Recorded Mimicry. Belkin can mimic any sound, including voices, it has heardIn the last 24 hours. A creature that hears the sound can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Gnomish Creation. Belkin can intensify his glowing eyes to emit bright light out in a 5 foot radius and dim light for an additional 5 feet.
Actions
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 lightning damage.
Comments