Large Fiend (Demon), Chaotic Evil
Armor Class 17 Natural Armour
Hit Points 166 (14d10 + 12)
Speed 30 ft., Fly 30 ft.
STR
1 (-5)
DEX
19 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, CHA +4
Skills Deception +8, Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Poison
Senses Blindsight, Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Celestial, Common, Telepathy 120 ft., Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Disguise Self. The demon can change his appearance to look like any creature, humanoid, or beast. The demon can cast the Disguise Self at will.

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 4) psychic damage.

Monster Tags: Demon

Jayzahh

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