Medium Humanoid (Half-Elf), Lawful Good
Armor Class 19 (splint+shield)
Hit Points 85 (10d10 + 30)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +5, Perception +2, Survival +5
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Action Surge. Captain Arlaggath can push herself beyond her normal limits for a moment. On her turn, she can take one additional action.  She can do this once per combat.

Fey Ancestry. Captain Arlaggath has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Actions

Multiattack. Captain Arlaggath makes two longsword attacks. 

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Bonus Actions

Second WInd. Captain Arlaggath has a limited well of stamina that she can draw on to protect herself from harm. On her turn, she can use a bonus action to regain hit points equal to 1d10 + 10. She can use this feature once per combat.

Description

Captain Arlaggath spent a long time fighting in wars in the south before making her way to Icewind Dale. She settled in Easthaven and her skills quickly enabled her to rise to the position of commanding the militia of the settlement.

Her strategic knowledge is sound and she provides Speaker Waylen with a solid backing.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2021 8:40:54 PM
2
1
1
Coming Soon
4/2/2021 9:09:26 PM
4
1
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Coming Soon

Monster Tags: NPC

Habitat: Arctic

AquarionRavenmane

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