Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Fury of the Small. The goblin can choose to deal an extra d4 when dealing damage to a creature bigger than it. 2/short rest
Body Slam. When running towards a creature up to 30 feet away and using an unarmed strike, the goblin can choose to deal an extra d6 of damage to its opponent and itself (if the hit was high enough for its own AC). 2/short rest
Wrench. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1d6 bludgeoning
Screwdriver. Melee Weapon Attack: +6 to hit; Ranged Weapon Attack: +5 to hit, range 20/100 ft., one target. 1d6 Peircing
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. 1d4 Peircing
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5ft., one target. 1d4 Bludgeoning
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
But that's just your standard Goblin.
Corporation Inc. Goblins are small, hardy, and loyal humanoids that love the factory life. A factory can't be strong with machines alone, it must have workers. And the Corp. Inc. Goblin is just the worker for the job.
Previous Versions
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4/3/2021 2:44:40 PM
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2
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0
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5
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Coming Soon
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