Brave. The knight has advantage on saving throws against being Frightened.
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: + 2 to hit 1d10 damage Range 5ft Slashing Damage.
Heavy Crossbow. Ranged Weapon Attack: +1 to hit 1d10 damage Range 120 Ft Piercing Damage.
Spear Melee Weapon Attack +1 to hit 1d10 damage Range 10 ft Piercing Damage.
Axe Melee Weapon Attack +2 to hit 1d12 damage Range 5 ft Slashing Damage.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Previous Versions
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4/2/2021 10:21:12 PM
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Coming Soon
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