Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 21 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Damage Vulnerabilities Lightning
Condition Immunities Prone
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being Frightened. 

Actions

Multiattack. The knight makes two melee attacks.

Longsword. Melee Weapon Attack: + 2 to hit  1d10 damage Range 5ft  Slashing Damage.

Heavy Crossbow. Ranged Weapon Attack: +1 to hit 1d10 damage Range 120 Ft Piercing Damage.

Spear Melee Weapon Attack +1 to hit 1d10 damage Range 10 ft Piercing Damage.

Axe Melee Weapon Attack +2 to hit 1d12 damage Range 5 ft Slashing Damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2021 10:21:12 PM
6
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

JaytheWiz

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