Innate Spellcasting. The bunny innate spellcasting ability is intelligent (spell save DC 14). The bunny can innately cast the following spells, requiring no material components:
Cantrips (at will): spell fire bolt
1st level (4 slots): spell magic missal
2nd level (3 slots): spell flame blade
3rd level (3 slots): spells fireball summon undead
Bite. Melee Weapon Attack: +5 to hit reach 5ft., one target hit: 8 (1d6+4) piercing damage.
Dark sickle. ( Recharge 3-6) Melee weapon attack: +4 to hit reach 5ft., one target hit:(1d6+4) slashing damage plus (1d4+4) psychic damage. The psychic damage can only be used once per target.
Teleport. The bunny magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
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