Gargantuan Fiend, Any Evil Alignment
Armor Class 17 (natural armor)
Hit Points 75 (1d10 + 70)
Speed 30 ft., Fly 35 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
20 (+5)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws DEX +5, INT +8, WIS +6, CHA +4
Skills Animal Handling +10, Arcana +13, Deception +9, Insight +9, Perception +7
Damage Resistances Cold, Piercing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Truesight 120 ft., Passive Perception 17
Languages Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The bunny innate spellcasting ability is intelligent  (spell save DC 14). The bunny can innately cast the following spells, requiring no material components:

Cantrips (at will): spell fire bolt

1st level (4 slots): spell magic missal

2nd level (3 slots): spell flame blade

3rd level (3 slots): spells fireball summon undead

Actions

Bite. Melee Weapon Attack: +5 to hit reach 5ft., one target hit: 8 (1d6+4) piercing damage.

Dark sickle. ( Recharge 3-6) Melee weapon attack: +4 to hit reach 5ft., one target hit:(1d6+4) slashing damage plus (1d4+4) psychic damage. The psychic damage can only be used once per target.

Teleport. The bunny magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Rathine

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