Armor Class
15
(leather armor, shield)
Hit Points
12
(2d8)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Skills
Stealth +6
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bowels of the Beast. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) acid damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Comments