Small Fey, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 10 (1d10)
Speed
STR
5 (-3)
DEX
23 (+6)
CON
18 (+4)
INT
10 (+0)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws DEX +8, WIS +5
Damage Resistances Bludgeoning
Condition Immunities Exhaustion
Senses Passive Perception 21
Languages Common, Fey
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Bush Beastling is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Bush Beastling has the following spells prepared:

Cantrips (at will): Thorn Whip, Minor Illusion. 

Actions

Bash. Melee weapon attack: +1 to hit, reach 5 ft., 1 target. Hit: 1d6 + 1 force damage.

 

Reactions

 Bush disguise. After its turn the Bush Beastling forces target to make a DC 13 Int check, on a failed save the target has disadvantage attacking the Bush Beastling until end of turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bush Beastling is a small fey creature that inhabits a bush. The Bush Beastling  steals food from close by towns and sometimes even fills the house with thorns. Some towns folk give the Bush Beastling offerings of cake to keep it happy. When somebody comes searching to hunt the Bush Beastling they might wake up covered with thorns. The Bush Beastling rarely confronts anything. It prefers to play tricks than fight. But if it is in a fight it casts a spell on its enemy or takes them by surprise and charges them with its bash attack. If the fight is not going well the Bush Beastling tries to look like a standard bush and slowly scurries away. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Forest

lyndonlyndon

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