Spellcasting. The Bush Beastling is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Bush Beastling has the following spells prepared:
Cantrips (at will): Thorn Whip, Minor Illusion.
Bash. Melee weapon attack: +1 to hit, reach 5 ft., 1 target. Hit: 1d6 + 1 force damage.
Bush disguise. After its turn the Bush Beastling forces target to make a DC 13 Int check, on a failed save the target has disadvantage attacking the Bush Beastling until end of turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bush Beastling is a small fey creature that inhabits a bush. The Bush Beastling steals food from close by towns and sometimes even fills the house with thorns. Some towns folk give the Bush Beastling offerings of cake to keep it happy. When somebody comes searching to hunt the Bush Beastling they might wake up covered with thorns. The Bush Beastling rarely confronts anything. It prefers to play tricks than fight. But if it is in a fight it casts a spell on its enemy or takes them by surprise and charges them with its bash attack. If the fight is not going well the Bush Beastling tries to look like a standard bush and slowly scurries away.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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