Medium Monstrosity, Neutral Good
Armor Class 14 (natural armor)
Hit Points 30 (5d8 + 15)
Speed 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 15
Languages Common, Elvish sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Speak with animals and plants. The wolf can speak to animals and plants on a simple level as if they share a language.

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

At earlier levels of the ranger only 1 until level 5 than 2 attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 3) piercing damage.

Monster Tags: beast companion

KampainThemo

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