Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Acid Damage. Whenever the golem is subjected to acid damage, it takes double damage. 

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Explosive Death. When the Golem reaches 0 hit points, it shatters into a wave of candy cane shards in a 20ft sphere radius. Any creature within the radius must make a Dex saving throw with a DC of 15. Failed saves take 4d6 damage, and successful saves take half. A nat20 takes no damage, and a nat1 takes double. 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

 

Reactions

Candy Cane Shield. When attacked, the Golem can grow an extra layer of candy cane at that point on its body to add +1 to its AC. This reaction can only be used once per round, and only lasts for one person's turn.

Habitat: ForestHill

RisaRavenclaw

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