Adept. Ignore fire resistance, immunity counts as resistance for you.
Shimer. Near invisibility imposes disadvantage on attacks reliant on sight.
Glassy Death. On death, blight the surrounding 10 miles turning everything not protected my magic into glass.
Warm Revival. Almazi may reform anywhere from 1 week to several hundred years from now on death, either at the sight of her death or within 10 miles of some that knows of her.
Multiattack. Almazi makes three attacks.
Brightbolt. Launch a bolt of heat and light at your target. Dmg 4d10, range 240ft, radiant dmg.
Heavy Presence. The mere presence of this been is a burden on the minds of lesser beings.Each target creature within 60 ft of Almazi must make a dc 18 will save or take 1d6 intelligence damage. Targets are stunned at 0 intelligence score.
Almazi can use perform 3 legendary actions per day.
Flame world. The surrounding area is consumed by flames dealing 1d10 dmg to hostile creatures per round. Almazi gains double her ph in temporary hit points for the duration. Last 6 rounds.
Rekindle. If Almazi's health would drops below 1 she recovers full health instantly.
Immaterial one. Almazi may travel between the celestial and material plane at will.
Lair and Lair Actions
Mass Cure wounds. Almazi may cast cure wounds on each willing creature withing her lair.
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