Trampling Charge. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Prehistoric Rampage. if the creature's Hitpoints go below 70, the creature will begin to rampage, allowing it to make a Gore or Stomp attack upon Being Damaged by any Creature within 5ft of it
Multiattack. The Dire Horn can use its Screeching Burst as a bonus action, it then makes Two attacks: one whit it's Gore and one with its Stomp. It can't make both attacks against the same target.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (4d10 + 8) bludgeoning damage.
Fling.Gored creatures may be thrown, the creatures speed in any direction the flinged creature must succeed a DC 18 Dexterity Saving throw or be knocked prone and take Hit: 20 (3d8 + 7) bludgeoning damage. and half as much on a success
Screeching Burst. creatures within 20 feet of the Dire Horn must make a DC 16 Wisdom saving throw or become [Tooltip Not Found] for 1 minute and take (2d10 + 8)Thunder damage..
Second Wind. the creature regains 3d12+8 [rollable](3d12 + 8); Hitpoints once per Long Rest
Description
One of the most aggressive of the herbivores, a Dire Horn possesses great horns and formidable speed, which it uses to gore and trample would-be predators and trespassers to death.
its Screeching burst is a result of the dire horn exhaling all air on its lungs creating a ringing blast of deafening sound.
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