Small Construct, Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 11 (2d6 + 5)
Speed 15 ft.
STR
4 (-3)
DEX
15 (+2)
CON
15 (+2)
INT
20 (+5)
WIS
8 (-1)
CHA
6 (-2)
Skills Arcana +7
Damage Vulnerabilities Cold
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Blindsight 60, Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. While the clockwork lint buddy is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Axiomatic Mind. The clockwork lint buddy can't be compelled to act in a manner contrary to its nature or its instructions.

Innate Spellcasting. The clockwork lint buddy's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components.

2/day each: floating disk, grease, identify, heat metal

Actions

Pseudopod. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage and 4 (1d8) psychic damage.

 

Paralysis Gas (1/day). The clockwork lint buddy exhales a 10 foot cone of gas. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BruhTheGallant

Comments

Posts Quoted:
Reply
Clear All Quotes