Warning. Target creature that the Bluecap can see within 30 ft. of it gets to move up to 30 ft. even if it is not there turn. The Bluecap may use this any time once per day.
Lucky dart. RangedWeapon Attack: +10 to hit, range 15/45 ft., 1 target. Hit: 1 piercing damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Bluecap is a small fey that guards those who work hard. It expects to be paid if it does a good deed but never takes more money than it deserves. Bluecaps hate redcaps and will try to destroy them if they get the chance. Bluecaps are peaceful unless attacked and prefer to help more than fight.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments