Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Weapon Holder. The Armored Spider has 5 javelins in its inventory that any ally riding it can use.
Spiked Armor. Any creature that hits the Armored Spider without any weapon (example: bite or unarmed strike) will take 1d4 piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft, (1d8 + 3) piercing damage, and target must succeed a DC 11
Web Recharge 5–6 Ranged Weapon Attack: [rollable]+5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Goblins will occasionally ride giant spiders into battle. Some goblins will add armor to their steed to make the duo more formidable in battle. The Armored Spider can hold 3 goblins, 3 kobolds, or 1 bugbear on its back.
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