Huge Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 200 (22d12 + 64)
Speed 50 ft., Climb 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +6, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Necrotic, Radiant
Senses Blindsight 30 ft., Darkvision 90 ft., Passive Perception 16
Languages understands Draconic but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Camouflage. The Charger has advantage on Dexterity (Stealth) checks made to hide.

Keen Smell. The Charger has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The Charger has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The Charger makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 22 (3d10 + +6) piercing damage plus 6 (2d6) lightning damage.

Spring. The Charger springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the Charger springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The Charger exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Swallow. The Charger makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the Chargers turns. The Charger can have only one creature swallowed at a time.

If the Chargerr takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the Charger. If the Charger dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Reactions

Barbed Tail. When a creature provokes an opportunity attack from the Charger, the Charger can make the following attack instead of using its bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: +6 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 4) piercing damage plus 3 (1d6) lightning damage.

The target is grappled (escape DC 16) if the Charger hasn´t already pierced a creature, and the target is restrained until this grapple ends. 

Previous Versions

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4/3/2021 12:52:11 PM
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4/3/2021 1:11:33 PM
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