Wooded Guide
In the woods of the Swamp Blood witch, as she lives you are able to use this animal as a guide to find the location or creature in the area.
Bite
Bite with your small fangs, +2 hit, 3 Damage.
Teleport
You are able to cast Teleport once a day. This spell uses up all magic and forces an instant long rest for this creature after the spell and can't be used to help with anything till its magic returns.
Hide
Can take the hide action to stay safe in battle.
Help
Can take the Help action to give words of help or figure out a puzzle.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Squirrel made of Bones, has one eye still rolling around in the skull, will move between the 2 sockets. is small and if a limb is lost its easily put back on and held by magic.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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