Tiny unknown, Neutral
Armor Class 16 Bone Armor
Hit Points 5 (1d8 + 1)
Speed 40 ft., Leaps and bounds a long. Walking isn't the right word. , Burrow 15 ft. bones in the ground don't move a lot of dirt, Climb 40 ft. Can still climb like a Pro.
STR
4 (-3)
DEX
10 (+0)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Skills Acrobatics +6, Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Necrotic, Thunder
Senses Blindsight 60, Passive Perception 12
Languages Deep Speech Knows all Language that the Blood witch who created this animal Deep Speech
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Wooded Guide

In the woods of the Swamp Blood witch, as she lives you are able to use this animal as a guide to find the location or creature in the area.

Actions

Bite 

Bite with your small fangs, +2 hit, 3 Damage.

Teleport

You are able to cast Teleport once a day. This spell uses up all magic and forces an instant long rest for this creature after the spell and can't be used to help with anything till its magic returns.

Bonus Actions

Hide

Can take the hide action to stay safe in battle.

Reactions

Help

Can take the Help action to give words of help or figure out a puzzle.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Squirrel made of Bones, has one eye still rolling around in the skull, will move between the 2 sockets. is small and if a limb is lost its easily put back on and held by magic.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: pet

Habitat: Swamp

Aliceon

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