Shapechanger. The werefrog can use its action to polymorph into a Medium frog-humanoid hybrid or into a giant frog, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Multiattack. In frog form, the werefrog makes two bite attacks. In humanoid form, it makes two spear attacks. In hybrid form, it can attack like a frog or a humanoid.
Bite (Frog or Hybrid Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 1d10) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werefrog lycanthropy.
Spear (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Werefrogs are weak and lycanthropes who attack as hordes. As a humanoid, they are thin, bald, and have some green skin on the chest. They live in tribes in swamps and surrounding areas. On full moons, they form armies and attack unsuspecting humanoids in villages and towns. When one transforms, it shrinks by one or two feet to fit a hybrid form. Sometimes, leaders of werefrog tribes are cunning bullywugs that claim they are stuck in a hybrid form. These tribes attack towns more often. They spread lycanthropy to village and town leaders, who pass it on to the commoners that were not killed during a raid. Because of this, werefrog attackers must be contained or their armies will grow to tremendous size. In rare cases, an city becomes werefrogs and even more rarely an entire kingdom is controlled by these tribes.
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