Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Regeneration. The bloodwolf regains 2 hit points at the start of its turn. If the bloodwolf takes acid or fire damage, this trait doesn't function at the start of the bloodwolf's next turn. The bloodwolf dies only if it starts its turn with 0 hit points and doesn't regenerate.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. The bloodwolf regains hit points equal to half of the damage on the attack.
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