Keen Smell. The chipmunk has advantage on Wisdom (Perception) checks that rely on smell.
Cheeks of Holding. It's cheek pouches double as a Bag of Holding each. While the creature is tamed or befriended by a player it will move things in and out of it's cheeks on request
Grow. It can grow for a minute at a time to fit things up to one foot in diameter into it's cheeks.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.
Charm Person. It can attempt to charm a humanoid it can see with cuteness. The person must make a Wisdom saving throw, and does so with advantage if the chipmunk or its companions are fighting it. If the person fails the saving throw, it is charmed until the spell ends or until it or its companions do anything harmful to it. The charmed creature regards it as a friendly acquaintance. When the spell ends, the creature knows it was charmed.
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