Tiny Beast, Chaotic Neutral
Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 20 ft., Burrow 20 ft.
STR
2 (-4)
DEX
12 (+1)
CON
9 (-1)
INT
4 (-3)
WIS
8 (-1)
CHA
12 (+1)
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Smell. The chipmunk has advantage on Wisdom (Perception) checks that rely on smell.

Cheeks of Holding. It's cheek pouches double as a Bag of Holding each. While the creature is tamed or befriended by a player it will move things in and out of it's cheeks on request

Grow. It can grow for a minute at a time to fit things up to one foot in diameter into it's  cheeks. 

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.

Charm Person. It can attempt to charm a humanoid it can see with cuteness. The person must make a Wisdom saving throw, and does so with advantage if the chipmunk or its companions are fighting it. If the person fails the saving throw, it is charmed until the spell ends or until it or its companions do anything harmful to it. The charmed creature regards it as a friendly acquaintance. When the spell ends, the creature knows it was charmed.

Monster Tags: Misc Creature

Habitat: SwampUrban

haley_o

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