Multiattack. The sergeant makes two club attacks.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Bolas. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target creatures size is Large or below it must succeed a DC12 Dexterity saving throw. On a failed save the creature is restrained until a creature uses its action to free the target. Dealing 5 slashing damage to the colas also ends the effect, and destroys the bolas.
Description
An armar or amlar was a low-ranking member of the City Watch of Waterdeep, holding a rank equivalent to a sergeant.
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