Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Insight +3, Investigation +3, Perception +3
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The sergeant makes two club attacks.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Bolas. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target creatures size is Large or below it must succeed a DC12 Dexterity saving throw. On a failed save the creature is restrained until a creature uses its action to free the target. Dealing 5 slashing damage to the colas also ends the effect, and destroys the bolas.

Description

An armar or amlar was a low-ranking member of the City Watch of Waterdeep, holding a rank equivalent to a sergeant. 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

KevinTheDane

Comments

Posts Quoted:
Reply
Clear All Quotes