Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 19 (splint, shield)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +4, WIS +4, CHA +3
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ear for Deceit. When the civilar makes an Insight (Wisdom) check to determine if a creature is lying, it treats any roll below 8 as an 8 on the dice.

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn in its offhand, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Unerring Eye (2/day). As an action, the civilar can sense the presence of illusions, shapechangers not in their original form, and other magic designed to decieve senses within a range of 30 ft., provided it is not blinded or deafened. It only senses that there is an effect, but not what how the effect is created, or what is hiding beneath.

 

Description

A civilar was a member of the City Watch of Waterdeep, holding a rank equivalent to a lieutenant or captain.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

KevinTheDane

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