Ear for Deceit. When the civilar makes an Insight (Wisdom) check to determine if a creature is lying, it treats any roll below 8 as an 8 on the dice.
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn in its offhand, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Unerring Eye (2/day). As an action, the civilar can sense the presence of illusions, shapechangers not in their original form, and other magic designed to decieve senses within a range of 30 ft., provided it is not blinded or deafened. It only senses that there is an effect, but not what how the effect is created, or what is hiding beneath.
Description
A civilar was a member of the City Watch of Waterdeep, holding a rank equivalent to a lieutenant or captain.
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