Fisting. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage to the rectum.
Dickchain Sweep. The Dickmonster swings its dickchain, and every creature within 6 inches of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.
Dickchain Smash (Recharge 6). Melee Weapon Attack: +6 to hit, reach 6 inches., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be knocked unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.
For any attack, there is a 50% chance that instead of attacking an enemy, they actually target one of their allies instead.
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