Large Construct, Lawful Evil
Armor Class 15 Chess Flesh
Hit Points 115 (12d10 + 49)
Speed 80 ft., Rolling Straight
STR
14 (+2)
DEX
16 (+3)
CON
19 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Skills Acrobatics +9, Arcana +4, Performance +7
Damage Immunities Fire
Condition Immunities Charmed, Petrified, Restrained
Senses Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multi-Attack. The Chess Rook makes two attacks: one with its Scorching Snap, and one with its Bowl Over. If it loses its ability to use Bowl Over it's replaced by a Fiery Head-Butt attack.

Scorching Snap. Ranged Magic Attack: +7 to hit, 80 foot range (straight line), one target. Hit: 22 (4d6+8) Fire damage.

Bowl Over. Melee Weapon Attack: +6 to hot, reach 5 ft. in front of it, side by side targets. Hit: 16 (2d12+3) Bludgeoning damage and 5 (1d10) Fire damage, if the Chess Rook moves straight at least 40 feet before making this attack, it pushes the target(s) to the side and must carry on for the rest of its movement, if a target is hit they are knocked Prone.

Fiery Head-Butt (Replaces Bowl Over). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) Bludgeoning damage and 11 (2d10) Fire damage.

Reactions

Prone to Exploding. As a Reaction to being knocked Prone as the Chess Rook falls it throws its Skull Ball at the offender with its feet which explodes on impact. Each creature within 5ft of the target must make a DC 15 Dexterity saving throw, taking 27 (6d8) Fire and (3d6) Piercing damage on a failed save, or half as much on a successful one. After the explosion the Chess Rook loses its movement restriction and its Bowl Over attack, its new movement speed becomes 30 ft. 

Dutchilles

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