Medium Beast, Lawful Evil
Armor Class 11 Natural
Hit Points 40 (4d10)
Speed 30 ft., Burrow 5 ft.
STR
13 (+1)
DEX
13 (+1)
CON
30 (+10)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +13
Skills Perception +8
Damage Resistances Acid
Damage Immunities Poison
Senses Tremorsense, Passive Perception 20
Languages Common, Dwarvish, Elvish, Gnomish, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Consumer. Arfur can consume and fully digest anything without problem.

Actions

Consume. Target must make an advantaged dexterity saving throw. Upon failure, Arfur's jaws open wide, and the target is swallowed whole. They must take 1d10 acid damage for 3 rounds, and then Arfur gets bored of the target and regurgitates them.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Reactions

Tense. Arfur is always alert and even paranoid at times. Stealth checks to go unnoticed by Arfur are disadvantaged.

Description

Arfur appears to be a cross between a human and an aardvark. his teeth are flat herbivore teeth with sharp edges.

Habitat: ForestGrasslandHill

Kystyldydog5

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