Medium Monstrosity, Chaotic Evil
Armor Class 13
Hit Points 144 (16d8 + 72)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Stench. Any creature that starts its turn within 5 feet of the bile beast must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Actions

Multiattack. The Bile Beast makes one slam and one spit attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8+4) bludgeoning damage.

Spit. Ranged Weapon Attack +6 to hit, range 60 ft., one creature. Hit: 8 (1d8+4) acid damage, the target must succeed a DC 14 Dexterity saving throw or be blinded as the bile sticks to their face and smothers their eyes. A creature can use its action to remove

Description

Believed to be the result of a horrible experiment gone wrong, or maybe the creation of a random surge of magic, the origins of these creatures is uncertain. However, it is clear that what ever they are, they are not one of natural occurrence.

A horrible sight, one might easily confuse these grotesque beings as half-toads. Their limbs are slightly swollen, with skin warts spreading across their arms and lower back. They often tower at 7ft tall, and while not physically strong their survivability makes them an opponent to be weary of.

Their most distinct feature is their massively swollen throat, which is often the size of a human infant. In there they produce a large amount of bile, which they use as a weapon to spit at their foes.

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2021 9:45:04 PM
57
0
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Coming Soon

Habitat: MountainSwampUnderdark

ExplosiveCarnage

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