Keen Hearing and Smell. The curse-bearer werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Vicious Hunger. When the curse-bearer werewolf reduces a creature to 0 hit points with a melee attack on its turn, the curse-bearer werewolf can use its bonus action to attack that same target with a bite attack.
Lunge. If the curse-bearer werewolf moves at least 30 feet straight towards a creature and hits it with a claw attack on the same turn, that target must succeed a DC 16 Strength saving throw or be knocked prone. If the target is knocked prone, the curse-bearer werewolf can make one bite attack against it as a bonus action.
Multiattack. The curse-bearer werewolf makes two claw attacks and one bite attack.
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 8) piercing damage. If the target is a humanoid, they must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Unsettling Howl. The curse-bearer werewolf rears back and lets out a deeply unsettling howl. Each creature of the curse-bearer werewolf's choice that is within 120 feet of the werewolf must succeed a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat its saving throw at the end of its turns, ending the effect on itself on a success. If the creature makes a successful saving throw or the effect ends for it, the creature it immune to the curse-bearer werewolf's Unsettling Howl for the next 24 hours.
The curse-bearer werewolf can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The curse-bearer werewolf regains spent legendary actions at the start of its turn.
Detect. The curse-bearer werewolf makes a Wisdom (Perception) check.
Claw Swipe. The curse-bearer werewolf makes a claw attack.
Description
A massive beast lunges from the shadows, its body vaguely humanoid in shape but now immeasurably twisted into a ferocious, wolf-like form.
Bearer of Countless Curses. In places where lycanthropy has become increasingly common due to an unchecked propagation of the curse, some of those afflicted may seek out wild druids and similar folk for a cure. In such situations, some of the more powerful druids of the land may be able to conduct a ritual that can trace the lycanthropic curse back to its original recipient and returning the curses they inflicted on others back to them. The nature of such magic is murky and unclear, and the ritual itself is only rarely performed, but it is known that the beast which results from returning multiple instances of the lycanthropic curse to one person's body is one of outstanding savagery and mindless bloodlust.
No Longer Human. Through the infusion of multiple instances of lycanthropy to one body, a curse-bearer werewolf loses all remnants of its humanity. It no longer has a human form and will forever remain in the form of a massive beast which seeks only to hunt and to feed. It acts with a near-mindless bloodlust, killing for food and sport alike. A well-prepared party may be able to temporarily keep it at bay with silvered weapons, but in the end its savage nature will always compel it to kill and it will not be deterred forever.
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