Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Maddening Whispers. A creature that failed a Wisdom (Insight) check to detect a Mimicry becomes hunted. Only one creature may be hunted at a time. While hunted, the creature only gains half of its benefits from a long rest, but can still benefit from a full rest as long as the wendigo remains nearby (within 600 feet). Additionally, the wendigo may cause the hunted creature to take 1d4+3 psychic damage as a bonus action if the creature is within 120 feet (4 times per day).
Pounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
Masks of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Wind Walker. The wendigo can become incorporeal, allowing them to lurk just outside of their victims' eyesight and granting advantage on stealth.
Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.
Spellcasting. The Wendigo is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +7 to hit with spell attacks). The wendigo has the following spells prepared:
Cantrips (at will): Dancing Lights, Ray of Frost, Resistance, Chill Touch, Gust
1st level (4 slots): Detect magic, Magic missile, Shield, Cause Fear
2nd level (3 slots): Invisibility, Suggestion
Multiattack. The wendigo makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.
Maddening Whispers. If the wendigo is hunting a creature and its prey is within 120 feet, it may inflict 1d4+3 psychic damage as a bonus action (4 times per day).
Description
In their solid form, wendigos looked feral, with wild hateful eyes that glowed with cold radiance. Their overall shape was a twisted version of their bodies before the transformation into this creature. Wendigos' maws were filled with razor-sharp teeth and bodies covered in damaged and lifeless hair, yet others were completely bald. Wendigos were extremely fast, even though their most notable feature was their charred and mangled leg stumps. Wendigos, being flying spirits able to wind-walk, the feet were useless to these feral fey.
Born of Greed and Starvation. The wendigo’s origins are mysterious. Some claim they are beings summoned forth from the corpses of humans who have died of starvation. Others say they come from those who have died because of cannibalism or their own greed.
An Insatiable Appetite. Wendigos are found in harsh climates, preying on the weak and hungry. Legends speak of entire settlements devoured by a single wendigo. All that remains of these settlements are eerily silent buildings and a few scattered bones, all material wealth untouched.
An Emaciated Horror. Wendigos have an emaciated humanoid shape with some disturbing lupine features, described by one scholar as a “hairless zombie werewolf.”
Punisher of Vices. Wendigos also have a special role in the punishment for cannibalism and greed. Greedy or cannibalistic individuals whose vices have caused the deaths of others, directly or indirectly, might be cursed by those victims as the victims die. This curse manifests as a wendigo being unleashed into the world.
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