Flyby. The carrion wing doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Smell. The carrion wing has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The carrion wing makes one attack with its tentacles and one attack with its bite.
Tentacles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (2d4) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned this way, the creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect of itself on a success.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8+2)
Wing Dust. When a creature hits the carrion wing with a melee attack, the carrion wing can use its reaction to shake dust from its wings. The attacker must succeed on a DC 14 Constitution saving throw or take 11 (2d10) poison damage.
Description
After a year spent gorging on rotten flesh, a carrion crawler retreats into a chrysalis and metamorphoses into its adult form: the carrion wing. Just like its juvenile form, the carrion wing has an acute sense of smell, which it uses to locate food over long distances. Though it prefers to eat carrion, a carrion wing will attack live prey if it thinks it can prevail. Its wings are coated in toxic dust, which can be brushed loose by attacks.
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