Keen Smell. The Alaghi has advantage on Wisdom (Perception) checks that rely on smell.
Cunning Warrior. When the Alaghi makes a melee weapon attack it can forgo using it's Fist attack this turn to gain advantage on the melee weapon attack.
Brute. A melee weapon deals one extra die of its damage when the Alaghi hits with it (included in the attack).
Multiattack. The Alaghi can make two melee attacks, one with a melee weapon and the other with it's Fist.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4)bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 4)piercing damage in melee or 7 (1d6 + 4) piercing damage at range.
Handaxe. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Knife Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (2d4 + 2) piercing damage in melee or 4 (1d4 + 2) piercing damage at range.
Description
Peaceful Kin. Alaghi were the peaceful distant cousins of yetis. Alaghi were large, fur-covered humanoids. They had large chests and shoulders, with strong arms that reached to their knees. Both their hands and feet were large, with fingers and toes ending in claws. Alaghi were incredibly stealthy creatures. This was due to their skill in moving in almost complete silence and in blending into their surroundings. Some elderly alaghi had the ability to cast some clerical spells.
Gentle Monsters. Despite their monstrous appearance, alaghi were in fact demure and harmonious creatures.
Cunning Warriors. When forced into combat, alaghi were adept fighters. Alaghi hunters were trained to use stone knives, the handaxe and javelins. Without weapons, an alaghi was still a threat, due to their strength and massive muscular fists.
Semi-nomadic People of Nature. Most alaghi lived in semi-nomadic tribes. They had respect for nature and were capable of living in a way that minimized any damage to nature. Their nomadic lifestyle followed the seasonal migration patterns of the animals they hunted, as well as the growing season of wild plants they used. The alaghi language was comprised of hisses, hoots and grunting.
Rarely, a tribe of alaghi decided to permanently settle in a bountiful area. They build simple huts or lived within large caves. The tribe was often led by an elder alaghi. These sedentary alaghi eventually became quite different from their nomadic counterparts. They grew more aggressive and greedy, lacking any respect for nature and even attacking and eating other sentient beings. Sedentary alaghi were able to speak common.
Most nomadic and sedentary alaghi were superstitious and feared anything that appeared unatural, such as spells, undead creatures and metal armor.
Even rarer, an alaghi became a hermit. This happened usually when the individual was middle-aged. They were more good aligned and intelligent then their fellow alaghi. As hermits, they lived a life of contemplative solitude, becoming vegetarians and philosophers. Hermit alaghi lived harmoniously with nature and gained all the powers of a high-level druid, and were capable of communicating with animals. Hermit alaghi were likely the best chess players one could find on Toril.
Alaghi lived in forests and mountains. Alaghi tribes are frequently encountered along the Sword Coast, as far north as the Neverwinter Wood and as far south as the Forest of Tethir. They could also found living within the Omlarandin Mountains, the Forest of Lethyr, the Dragonjaw Mountains, the Thesk Mountains, and the Yuirwood.
Hermit alaghi could be encountered wandering around the North, with hermits known to reside in the Lurkwood, the Lost Peaks, the Mere of Dead Men, and the South Wood.
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