Large Fiend (Devil), Neutral Evil
Armor Class 17 Natural
Hit Points 210 (47d8)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
15 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Extra Attack. Blue Fangs makes 2 attacks per turn

 

Actions

Multi Attack. Blue fangs makes one bite and two claw attacks

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 23 (6d6+5) [Piercing] damage. + 10 (2d10) Poison Damage on a failed con save (DC 17) and become poisoned.  Take half damage and resist poison on successful save.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit:  15 (2d10 +5)  [Slashing] damage. And 8 (2D8) Necrotic damage on a failed CON save (DC 17) and gets the rot condition (disadvantage on attack and saving throws), does half damage.  Target takes half damage on a successful save and avoids rot condition.

 

 

Bonus Actions

Blue fangs can leap into the air up to 60 ft, disengaging using a bonus action.

Reactions

Reaction Name. Opportunity Attack

Legendary Actions

Blue Fangs can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Blue Fangs regains spent legendary actions at the start of his turn.

Legendary Resistance: 3 times a day If Blue Fangs fails a save he can instead choose to pass it. (1 Actions). Use this ability three times a day

Bite:  Blue Fangs makes a bite attack

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blue fangs from Castlevania

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AnderGB

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